Sunday, 14 November 2010

Battleships

Battleships first originated as a paper and pencil game where the art of guessing and knowing your oponment is greatly involved. Being that the game was invented in the early 1990s and takes the concept of WW1, it has grown so world wide that it seems strange if you come across someone who dosen't know what Battleships is.

I had the pleasure of picking my good friend Michael to play this game with me and I was excited to find out that we could change or add aspects of Battleships after playing various times.

The first time we played we did what anyone else would do, put our ships in random areas of the board then pick a square of the opponents side and hope for the best, by us doing this I won the first game by complete random, but by doing so I also studied where he put his ships throughout the game and what squares he chose of my side of the board. After much time of playing Battleships, I decided the best way to place my ships while facing Michael was next to the obvious. For example, the obvious place to put them would be on the edges of the board so the entire board is empty, so I would put a few ships a square or two away from the edges, while at the same time there being plenty of free space everywhere else for a better chance of a missed hit.

Eventually we both decided on what tweeks we would make to the game and the outcome made the game more exciting and rewarding.

Our idea was to have three power-ups fitting one square individually where the player can place anywhere he or she wishes. So if the opponment hits a power-up on your side of the board then it can be used to his or her advantage.

Power-ups

Big bomb - a 3x3 radious bomb

Multi shot - 4 free shots

Denied - Fully repairs a ship with the ability to move it anywhere they like.

* Power-ups may only be used once and used immediately.

2 comments:

  1. good to see you begin blogging again, please make regular updates, what was the result of these iterations, did it improve gameplay?

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  2. Yeah it did, it brought more of a challenge to the game and gives the losing player a better chance, I feel that this brings a big change to the game play with it being so basic in the first place.

    I sorted all my work out so everything will be blogged very shortly.

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